
Worldbuilding for Fiction and Games

Lecture-based course exploring core worldbuilding choices—origin/time, plausibility, governance/currency, and character archetypes—through discussion and short exercises.

Paid once.
- Level
- Beginner
- Ages
- 13–18
- Duration
- 60 min
- Classes
- 1 / Week
- Weeks
- 4
- Not satisfied after the first class? Full refund.
- Pay weekly, or upfront
- 100% Safe & Secure Checkout
Class Experience
A primarily lecture-focused course that guides students through four key decisions necessary for designing a fictional world: calendar/origin, plausibility and conflict, government and currency, and heroic/villainous archetypes. Each week includes a lecture, group discussion, and a short exercise applying topics to the student's own fictional place, plus a suggested independent activity to continue development.
Learning Outcomes
Identify key decisions required when creating a fictional world
Apply research to increase plausibility of fictional elements
Analyze how government and currency affect societies
Develop character traits and arcs within a world context
Learning Needs Support
anxiety; dyslexia_dyscalculia_dysgraphia; asd
Prerequisites
Materials needed:
I post to our classroom bulletin board, each of the following items on a weekly basis:
Each week's Live Session lecture notes
links to various articles pertaining to writing
Each Week's Suggested Activity PDF
Various additional links to useful tools for World Building
Available Times (0 available)
Choose a time that works best for you. All times are shown in Coordinated Universal Time.
Meet your Instructor
An author and experienced gamemaster with more than two decades of worldbuilding practice, this instructor brings a passion for narrative depth and playable systems. Currently completing a three-novel historical fiction project and long-time reader of classic fantasy, the educato…
Reviews
4.5
58 reviews for this class
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