
Roblox Tower Defense Camp: Code Towers and Waves in One Week

A five-day camp where learners build and code a tower defense game in Roblox Studio. They script enemy paths, targeting towers, coins and waves, then battle-test their game on Friday.

$98.00
5 classes · $19.60 per class
Paid once.
- Level
- Beginner
- Ages
- 8–12
- Duration
- 55 min
- Classes
- 5 / Week
- Weeks
- 1
- Not satisfied after the first class? Full refund.
- 100% Safe & Secure Checkout
Class Experience
This five-day camp is a fast, exciting way to build a complete tower defense game during a school break. Learners meet every day for one week and finish with a playable game they designed and coded themselves.
On day one learners design a map with a winding path and place waypoints, then write their first Lua script to move an enemy along the route. Day two adds enemy health and a base that loses health when enemies get through. On day three learners code their first tower, which finds the nearest enemy in range and attacks it on a cooldown. Day four introduces coins, a tower shop and a wave system that sends harder enemies each round. On day five learners balance their game, add sound effects and a win screen, and host a class battle-test where everyone tries each other's maps.
The teacher explains each system with simple diagrams and live coding, and learners customize their own towers, enemies and map themes, such as a candy kingdom or a space base. Enemies are friendly cartoon blobs rather than realistic characters.
By the end of camp learners will have a working tower defense game and a strong grasp of Lua basics, including variables, loops, events and functions. No prior coding experience is needed, though basic Roblox Studio navigation helps.
How classes work
The camp meets daily for five days. Each day combines a short lesson, guided coding and free build time, ending with a Friday battle-test.
What we'll cover
Day 1: Day 1: Map and Path – Design a map and script an enemy along waypoints.
Day 2: Day 2: Enemy Health and Base – Add enemy health and a base that can lose.
Day 3: Day 3: First Tower – Code a tower that targets the nearest enemy.
Day 4: Day 4: Coins and Waves – Add a tower shop and harder waves.
Day 5: Day 5: Battle-Test – Balance, polish and play each other's maps.
Learning Outcomes
Design a map with an enemy path and waypoints
Script enemies that move and take damage
Code towers that target enemies in range
Build a coin shop and wave system
Balance and playtest a finished game
Prerequisites
No coding experience needed. Basic Roblox Studio navigation is helpful.
Available Times (0 available)
Meet your Instructor
Srishti is a Minecraft-focused educator with nine years of experience teaching young learners how to design, code, and play collaboratively. Her classes center on project-based learning: students build survival bases, treehouses, roller coasters, and multiplayer mini-games while…
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