
Roblox Pet Care Game: Feed, Train and Level Up Pets

Learners create a pet care game in Roblox Studio over eight weeks. They script pets that follow players, hunger and happiness meters, feeding and training actions and a pet level system.

Paid once.
- Level
- Beginner
- Ages
- 7–11
- Duration
- 55 min
- Classes
- 1 / Week
- Weeks
- 8
- Not satisfied after the first class? Full refund.
- Pay weekly, or upfront
- 100% Safe & Secure Checkout
Class Experience
Caring for virtual pets is a favorite activity for many young Roblox players. In this eight-week course learners build their own pet care game and learn how to code characters with needs, stats and growth.
Learners start by designing a cozy pet world with a home, a park and a training area. They then build a simple pet model and script it to follow its owner around. Next they add needs. Learners create hunger and happiness meters that slowly go down over time and show them on screen. Players can fill the meters by feeding the pet from a bowl or playing with a ball.
In the second half of the course learners add training activities, such as a jump course or a fetch game, that give the pet experience points. When a pet earns enough experience it levels up and gains a new look or trick. Learners also build a small shop where players buy food and toys with coins earned from activities.
The teacher demonstrates each system and talks about responsible pet care themes like regular feeding and play. Learners customize their pets and worlds and share them with classmates in a final pet show.
By the end each learner has a playable pet care game with following pets, needs meters and a level system. The course is designed for beginners who love animals and games.
How classes work
Each class introduces one pet system with a demo and guided building. Learners customize their own pets and share progress at the end of class, finishing with a pet show.
What we'll cover
Week 1: Pet World – Design a home, park and training area.
Week 2: Following Pet – Build a pet and script it to follow its owner.
Week 3: Needs Meters – Create hunger and happiness meters that drop over time.
Week 4: Feeding and Play – Code a food bowl and ball that refill the meters.
Week 5: Training Activities – Build a jump course and fetch game that give experience.
Week 6: Leveling Up – Unlock new looks or tricks when pets level up.
Week 7: Pet Shop – Sell food and toys for coins earned in activities.
Week 8: Pet Show – Polish the game and present pets in a class pet show.
Learning Outcomes
Script a pet that follows its owner
Build hunger and happiness meters that change over time
Code feeding and play actions
Create a training and level-up system
Design a pet shop with a simple coin economy
Prerequisites
No coding experience required. Basic Roblox Studio navigation is helpful.
Available Times (0 available)
Meet your Instructor
Joined October, 2026
Vaishnavi teaches block-based coding through short, theme-driven projects that guide 9–11-year-olds from idea to playable game. In her Spooky Game Makers Camp, she breaks down game design into manageable steps—story and theme, mechanics, sprites and levels, and testing—so student…
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