
Roblox Obby Level 2: Code Moving Platforms and Checkpoints

A follow-on obby course where learners code the advanced features of an obstacle course. Over eight weeks they script checkpoints, timers, moving traps, kill bricks and a stage counter.

Paid once.
- Level
- Intermediate
- Ages
- 8–12
- Duration
- 55 min
- Classes
- 1 / Week
- Weeks
- 8
- Not satisfied after the first class? Full refund.
- Pay weekly, or upfront
- 100% Safe & Secure Checkout
Class Experience
Learners who have built a simple obby are ready to make it smarter. In this eight-week Level 2 course learners use Lua to code the features that make popular obbies feel polished and challenging.
The course starts with a review of parts and events, then moves quickly into checkpoints. Learners script checkpoints that save a player's progress and respawn them at the right stage. They add a stage counter on the leaderboard so players can see how far they have come. Next learners code hazards, including kill bricks, rotating sweepers and lava that rises over time, using loops and TweenService for smooth movement.
In the middle weeks learners build timed challenges such as disappearing platforms and doors that open for only a few seconds. They add a speedrun timer that starts at the beginning and stops at the finish, and they display a player's best time. In later weeks learners create a skip-stage button for practice mode and a victory area with confetti effects.
The teacher explains each piece of code line by line and encourages learners to customize values to adjust difficulty. Learners test each other's obbies and give feedback on fairness and fun.
By the end learners will have a polished, coded obby with saved progress and timers. Learners should have built a basic obby or completed a beginner Roblox course.
How classes work
Each class explains one obby feature with live coding. Learners add it to their own obby, adjust difficulty and test with classmates.
What we'll cover
Week 1: Review and Checkpoints – Script checkpoints that save stage progress.
Week 2: Stage Counter – Show stages on the leaderboard.
Week 3: Kill Bricks and Sweepers – Code hazards and rotating obstacles.
Week 4: Rising Lava – Use loops and tweens for moving hazards.
Week 5: Timed Platforms and Doors – Build platforms and doors that appear briefly.
Week 6: Speedrun Timer – Track and display best times.
Week 7: Practice Mode – Add a skip-stage button for practice.
Week 8: Victory Area and Testing – Build a finish celebration and balance difficulty.
Learning Outcomes
Script checkpoints and a stage counter
Code kill bricks and moving hazards with loops and tweens
Build timed platforms and doors
Add a speedrun timer and best-time display
Balance difficulty through playtesting
Prerequisites
Experience building a basic obby or completion of a beginner Roblox Studio course.
Available Times (0 available)
Meet your Instructor
An active Unity game designer with experience building 2D, 2.5D, and 3D games and participating in game jams. This educator emphasizes practical game design workflows, iterative prototyping, and publishing mechanics. Instruction integrates modern practices such as AI-assisted cod…
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