
Roblox Multiplayer Basics: Teams, Spawns and Scoreboards

An eight-week course on the building blocks of multiplayer games in Roblox. Learners code teams, spawn points, team scores, round timers and a lobby system that resets each game.

Paid once.
- Level
- Intermediate
- Ages
- 9–13
- Duration
- 55 min
- Classes
- 1 / Week
- Weeks
- 8
- Not satisfied after the first class? Full refund.
- Pay weekly, or upfront
- 100% Safe & Secure Checkout
Class Experience
Most popular Roblox games are played with others, and every multiplayer game shares the same building blocks. In this eight-week course learners code those building blocks step by step and use them to create their own multiplayer mini-game.
Learners start with the Teams service, creating teams with colors and names and assigning players automatically or by choice. They build team spawn points and learn how the game decides where each player appears. Next they code a team scoreboard that adds points when players complete actions, such as collecting gems or touching a goal.
In the middle weeks learners create a round system with a lobby, a countdown and a round timer. When the timer ends, the game announces the winning team, teleports everyone back to the lobby and resets the map. Learners also add balancing features, such as auto-assigning players to keep teams even.
In the final weeks learners combine these systems into a simple game of their choice, such as gem collecting or capture the zone, and test it with classmates. The teacher explains the difference between server and player code and models clean, organized scripts.
By the end learners will understand how multiplayer games are structured and have a working team game. Basic Lua knowledge is recommended.
How classes work
Each class introduces one multiplayer system with live coding. Learners build it into their game and test it with several players.
What we'll cover
Week 1: Teams Service – Create and assign teams.
Week 2: Team Spawns – Place spawn points for each team.
Week 3: Team Scoreboard – Add points for team actions.
Week 4: Lobby and Countdown – Gather players before each round.
Week 5: Round Timer – End rounds and announce winners.
Week 6: Map Reset and Balance – Reset the map and keep teams even.
Week 7: Build a Team Game – Combine systems into a gem or zone game.
Week 8: Multiplayer Test Day – Test with classmates and fix bugs.
Learning Outcomes
Create and assign teams with the Teams service
Code team spawn points and scoreboards
Build a lobby and round timer system
Reset maps and announce winners automatically
Combine systems into a working team game
Prerequisites
Basic Lua knowledge such as variables, functions and events.
Available Times (0 available)
Meet your Instructor
Pooja is a warm, patient educator who specializes in block-based coding for early elementary learners. Over eight years she has designed and led clubs, multi-week courses, and seasonal camps that help young students create games, animations, and interactive stories using Scratch,…
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