Roblox Game Design Thinking: Prototype, Playtest and Improve

Roblox Game Design Thinking: Prototype, Playtest and Improve

Roblox Game Design Thinking: Prototype, Playtest and Improve

A four-week course on the design thinking process for games. Learners interview players, prototype quickly in Roblox Studio, run playtests and improve their game based on feedback.

Roblox Game Design Thinking: Prototype, Playtest and Improve

Paid once.

Level
Intermediate
Ages
9–13
Duration
55 min
Classes
1 / Week
Weeks
4

Class Experience

Professional game designers rarely get it right the first time. They prototype, test and improve again and again. In this four-week course learners practice that same design thinking process to create a better Roblox game.

In week one learners learn to empathize with players. They interview classmates about what they enjoy in games and what frustrates them, then define a design challenge, such as making a game that is fun for a younger sibling. Week two is about ideas and prototypes. Learners brainstorm many ideas, pick one and build a rough prototype in Roblox Studio in a single class, focusing on the core action rather than decoration. In week three learners run structured playtests, watching players without helping and recording what they do and say. The final week focuses on improving. Learners choose the most important changes, update their prototype and present a before and after comparison.

The teacher shares examples of how famous games changed through playtesting and coaches learners to accept feedback with curiosity. Learners practice giving helpful feedback using simple sentence starters.

By the end learners will understand the full design cycle and have an improved game prototype. Basic Roblox Studio skills are recommended, and simple scripts are provided for learners who need them.

How classes work

Each class covers one stage of design thinking with activities and Roblox Studio building. Learners present progress and give each other feedback.

What we'll cover

  • Week 1: Empathize and Define – Interview players and define a challenge.

  • Week 2: Ideate and Prototype – Brainstorm and build a quick prototype.

  • Week 3: Playtest – Watch players and record observations.

  • Week 4: Improve and Present – Apply changes and present before and after.

Learning Outcomes

  • Interview players to understand their needs

  • Define a clear design challenge

  • Build a quick prototype focused on core gameplay

  • Run playtests and record observations

  • Improve a game based on feedback

Prerequisites

Basic Roblox Studio navigation. Coding experience helpful but not required.

Available Times (0 available)

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Meet your Instructor

Joined October, 2026

Neha Sharma builds playful, project-based learning experiences that help young creators turn spooky ideas into playable concepts and immersive spaces. She leads step-by-step workshops where students develop a game concept, write a focused story, design a key scene, and learn to p…

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