Roblox Data Stores: Save Player Progress With Lua

Roblox Data Stores: Save Player Progress With Lua

Roblox Data Stores: Save Player Progress With Lua

An intermediate four-week course on saving and loading player data in Roblox. Learners use DataStoreService to keep coins, levels and settings between sessions and handle saving errors safely.

Roblox Data Stores: Save Player Progress With Lua

Paid once.

Level
Intermediate
Ages
10–14
Duration
55 min
Classes
1 / Week
Weeks
4

Class Experience

Players expect their progress to be waiting for them when they come back. This four-week intermediate course shows learners how Roblox games save data using DataStoreService.

In week one learners review leaderstats and set up a simple coin system. Week two introduces data stores, where learners write code that saves a player's coins when they leave and loads them when they join again. In week three they save more than one value, such as level, experience and a favorite color setting, by storing a table. The final week focuses on doing it safely. Learners wrap their save code in protected calls so the game does not break when saving fails, and they learn why testing in a published place matters.

The teacher explains each concept with clear diagrams of what happens when a player joins and leaves a server, then live-codes the solution. Learners build the system into their own game and test it by leaving and rejoining. Throughout the course learners also learn good habits like naming data keys clearly and only saving what is needed.

This course is best for learners aged ten and up who are comfortable with functions, tables and events. By the end they will have a game that remembers each player's progress, an essential skill for anyone who wants to publish a real Roblox game.

How classes work

Each class combines a diagram-based explanation with guided coding. Learners test saving and loading in their own place and troubleshoot with the teacher's help.

What we'll cover

  • Week 1: Leaderstats Review – Set up a coin system that players can see.

  • Week 2: Saving and Loading – Save coins when players leave and load them when they return.

  • Week 3: Saving Tables – Store level, experience and settings together in one table.

  • Week 4: Safe Saving – Use protected calls and test saving in a published place.

Learning Outcomes

  • Explain how data stores save information between sessions

  • Save and load player values with DataStoreService

  • Store several values together in a table

  • Use protected calls to handle saving errors

  • Test data saving in a published place

Prerequisites

Comfortable with Lua functions, tables and events. Learners need a Roblox account that can publish places.

Available Times (0 available)

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Meet your Instructor

Joined August, 2026

25+

Years

4,700+

Students

With over two decades of experience teaching coding and game design, this instructor leads hands-on, project-focused lessons that introduce Lua scripting and Roblox Studio fundamentals. Background includes classroom teaching, professional software development, and published app e…

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