Roblox AI Helpers: Code a Companion Pet That Assists Players

Roblox AI Helpers: Code a Companion Pet That Assists Players

Roblox AI Helpers: Code a Companion Pet That Assists Players

Learners code a smart companion pet in Roblox Studio over eight weeks. The pet follows players, finds items, gives hints and reacts to the player's needs using game AI rules.

Roblox AI Helpers: Code a Companion Pet That Assists Players

Paid once.

Level
Intermediate
Ages
9–13
Duration
55 min
Classes
1 / Week
Weeks
8

Class Experience

Many games include a helpful companion that follows the player, points out secrets and cheers them on. In this eight-week course learners code their own AI helper pet in Roblox Studio and learn how designers make companions feel smart and caring.

Learners begin by designing their companion's personality and appearance, such as a robot drone, a dragon or a glowing fox. They build the model and code it to follow the player smoothly at a comfortable distance. Next they add helpful behaviors. The pet detects nearby collectibles and flies toward them, and it shows a hint when the player stays stuck in one place for too long.

In the middle weeks learners use simple state machines, switching the pet between modes such as follow, explore, help and rest. They code the pet to react to the player's health or score, offering encouragement or leading them to a safe spot. Learners also add emotes and sounds that show the pet's mood.

In the final weeks learners place their companion in a short adventure level and test whether it truly helps players. They discuss how helpful AI should support players without taking over.

The teacher explains each behavior with diagrams and live coding. Basic Lua knowledge is recommended.

How classes work

Each class adds one companion behavior with live coding. Learners test the pet in their level and adjust its rules.

What we'll cover

  • Week 1: Companion Design – Design a companion's personality and look.

  • Week 2: Smooth Following – Code the pet to follow at a comfortable distance.

  • Week 3: Finding Items – Detect and fly toward nearby collectibles.

  • Week 4: Hints for Stuck Players – Show hints when players stay stuck.

  • Week 5: State Machines – Switch between follow, explore, help and rest.

  • Week 6: Reacting to Players – Respond to health and score changes.

  • Week 7: Moods and Emotes – Add emotes and sounds that show mood.

  • Week 8: Adventure Test – Test whether the companion truly helps.

Learning Outcomes

  • Code a companion that follows players smoothly

  • Detect nearby objects and guide players to them

  • Use state machines to switch behaviors

  • React to player health and progress

  • Design helpful AI that supports without taking over

Prerequisites

Basic Lua knowledge such as variables, functions and events.

Available Times (0 available)

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Meet your Instructor

Joined August, 2026

4.4

14

Reviews

10+

Years

450+

Students

With over ten years of experience teaching technology in classrooms and workshops, this educator brings a practical, hands-on approach to coding and digital creation. Holding a B.S. in Computer Science, this instructor has guided learners through block-based and text-based progra…

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