Pixel Art Game Characters: Design Heroes and Monsters

Pixel Art Game Characters: Design Heroes and Monsters

Pixel Art Game Characters: Design Heroes and Monsters

Kids design a hero and a monster as pixel art game characters in a four-day camp, drawing sprites square by square on grid paper, adding color palettes and simple animation frames for a character sheet.

Pixel Art Game Characters: Design Heroes and Monsters

$64.00

4 classes · $16.00 per class

Paid once.

Level
Beginner
Ages
8–12
Duration
30 min
Classes
4 / Week
Weeks
1

Class Experience

Pixel art is the blocky, square-by-square style used in many classic and modern video games, and it is a perfect way for kids to start designing game characters. In this camp, learners plan a hero and a monster, think about their personalities and powers, and turn them into small sprites on grid paper.

Kids learn how a handful of squares can show a face, a cape or a spiky tail, how to choose a limited color palette, and how two slightly different drawings create a walking or jumping animation. They finish with a character sheet ready to bring into a block-coding game later.

How classes work

This camp has four back-to-back daily sessions of 30 minutes in one week. Each day adds a new skill, from planning to coloring to animation frames. Learners draw along with live demonstrations, share progress on camera and finish with a character showcase on the last day.

What we'll cover

  • Day 1: Hero Planning and Your First 16x16 Sprite – Learners decide who their hero is and what they can do, then draw a first simple sprite square by square on grid paper.

  • Day 2: Color Palettes and Shading with Squares – Kids pick a small color palette, add light and shadow squares, and learn how fewer colors can make characters stand out.

  • Day 3: Monster Maker and Walking Animation Frames – Learners design a friendly or silly monster, then draw two to three slightly changed frames to show walking or jumping.

  • Day 4: Character Sheet Showcase – Kids put their hero, monster and animation frames on one character sheet and present their characters' names and powers.

Learning Outcomes

  • Draw game sprites square by square on grid paper

  • Choose a limited color palette that makes characters readable

  • Create simple animation frames for walking or jumping

  • Describe a character's personality, powers and role in a game

  • Assemble a finished game character sheet

Prerequisites

No experience needed, and no coding is involved. Learners need a device, grid paper (or plain paper with a ruled grid), a pencil, an eraser and colored pencils or markers.

What You'll Need

Supplies
Grid paperPencilEraserColored pencils or markersRuler
Device and internet
Computer or tablet with camera and microphoneStable internet connection

Grid paper and a pencil are for drawing sprites square by square, and colored pencils or markers fill in each character's palette.

Syllabus

4 Lessons

A step-by-step plan of what your child learns, class by class. · 1 Week

Hero Planning and Your First 16x16 Sprite

Learners decide who their hero is and what they can do, then draw a first simple sprite square by square on grid paper.

Color Palettes and Shading with Squares

Kids pick a small color palette, add light and shadow squares, and learn how fewer colors can make characters stand out.

Monster Maker and Walking Animation Frames

Learners design a friendly or silly monster, then draw two to three slightly changed frames to show walking or jumping.

Character Sheet Showcase

Kids put their hero, monster and animation frames on one character sheet and present their characters' names and powers.

Available Times

Next 7 days, US Eastern Time

  • Mon, Nov 9 · 4:30 PM
  • Tue, Nov 10 · 1:00 PM
  • Wed, Nov 11 · 5:00 PM
  • Wed, Nov 11 · 5:30 PM
  • Wed, Nov 11 · 7:30 PM
  • Thu, Nov 12 · 4:00 PM
  • Fri, Nov 13 · 11:00 AM

Parents Often Ask

No. Pixel art is very beginner friendly because every drawing is built from simple squares on a grid, so there are no tricky curves to master. No experience is needed, and many children who say they cannot draw find pixel art easier and very satisfying.

Have grid paper, a pencil, an eraser, a ruler and colored pencils or markers ready. If you do not have grid paper, your child can draw a grid on plain paper with a ruler. No software or coding tools are needed for this camp.

Your child will design two original game characters, a hero and a monster, as pixel art sprites, plus a few animation frames showing them walk or jump. On the last day these come together on a character sheet with names and powers.

The camp runs for one week with four 30-minute classes on back-to-back days. Each day builds on the last, so joining all four sessions gives your child the complete path from first sprite to finished character sheet.

Not in this camp. The focus is on designing characters and art. The finished sprites are planned at sizes that work well in block-coding games, so your child will have characters ready if they take a game coding class later.

Not necessarily. The range of 8 to 12 is a flexible guide. Older learners who are new to pixel art often enjoy pushing their sprites further with extra detail, more animation frames or larger grids.

There is no homework. All drawing happens during the sessions, though kids often keep designing extra characters on their own. There is no certificate. Your child keeps their character sheet and sprites.

Cancelling before the second class starts gives a full refund. After that, started classes count as used and unstarted ones are refunded to store credit or your original payment method. A missed class counts as used, but for illness or emergencies you can contact support, who review each case.

Meet your Instructor

Joined August, 2026

4.6

112

Reviews

20+

Years

1,600+

Students

An experienced art and music educator with advanced training in fine art and art education, this instructor brings two decades of teaching experience and over ten years operating a private piano studio. Lessons focus on musical literacy, sight-reading, creative expression, and vi…

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