Unity Roll-a-Ball: Your First 3D Game in One Class

Unity Roll-a-Ball: Your First 3D Game in One Class

Unity Roll-a-Ball: Your First 3D Game in One Class

A single class for ages 11 to 16. Children build a small 3D game in Unity where a ball rolls around collecting cubes.

Class Experience

The teacher walks through the Unity editor, then builds the game live: a floor, a ball with physics, keyboard controls, spinning pickups and a score. Children follow on their own computers and finish with a playable game.

How classes work

This is a single 55-minute live class with up to 5 learners. The teacher demonstrates, learners take part, and everyone shares at the end.

What we'll cover

  • Roll-a-Ball – Build a 3D collecting game from scratch.

Learning Outcomes

  • Bullet point

    Navigate the Unity editor

  • Bullet point

    Add objects, materials and physics

  • Bullet point

    Write a short C# script for movement

  • Bullet point

    Collect objects and show a score

Prerequisites

Ages 11-16. No experience needed. Unity installed before class, which takes about an hour; instructions are sent in advance. A Unity account is for ages 13 and up, so younger children use a parent's.

What You'll Need

Software
UNITYUNITY_HUB
Device and internet
Laptop or desktop computer that can run the game enginea mousestable internet connection

Syllabus

1 Lessons

A step-by-step plan of what your child learns, class by class. · 1 Week

Roll-a-Ball

Build a 3D collecting game from scratch.

Available Times

Next 7 days, US Eastern Time

  • Tue, Nov 17 · 10:00 AM
  • Tue, Nov 17 · 4:00 PM
  • Wed, Nov 18 · 5:30 PM
  • Thu, Nov 19 · 1:00 PM
  • Thu, Nov 19 · 5:00 PM
  • Fri, Nov 20 · 4:00 PM

Parents Often Ask

It is a large download. Having it ready means the whole class is spent building.

The script is short and explained line by line.

A Windows or Mac laptop or desktop from the last several years.

Yes. It is one 55-minute class, with nothing to prepare beyond the materials listed.

The teacher can point you to a club or course on the same topic.

Meet your Instructor

Joined August, 2026

4.7

84

Reviews

5+

Years

100+

Students

An active Unity game designer with experience building 2D, 2.5D, and 3D games and participating in game jams. This educator emphasizes practical game design workflows, iterative prototyping, and publishing mechanics. Instruction integrates modern practices such as AI-assisted code guidance where appropriate, while maintaining a clear stance against AI-generated art or music in student projects. Lessons focus on problem solving, creative design, and real-world development processes to help learners complete and publish playable games.

Reviews

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