Level Design Workshop: Build Better Game Levels in Unity

Level Design Workshop: Build Better Game Levels in Unity

Level Design Workshop: Build Better Game Levels in Unity

A six-week course for ages 11 to 16 who have made a simple Unity game. Learners study what makes a level fun and build three polished levels for a platformer.

Class Experience

Classes begin by playing and picking apart a short level: where it teaches, tests and surprises. Learners then build in a starter project the teacher provides, so time goes on design, not setup. Each week ends with classmates play-testing each other's levels and giving one suggestion.

How classes work

The course meets once a week for 6 weeks, 55 minutes a class, with up to 5 learners. Each class builds on the last.

What we'll cover

  • Week 1: What Makes a Level Fun? – Play, analyse and sketch.

  • Week 2: Teaching Without Words – Introduce a mechanic safely.

  • Week 3: Difficulty Curves – Build, test and tune.

  • Week 4: Secrets and Rewards – Give players reasons to explore.

  • Week 5: Art Pass and Lighting – Make the level readable and atmospheric.

  • Week 6: Play-Test Day – Test, give feedback and polish.

Learning Outcomes

  • Bullet point

    Plan a level on paper before building

  • Bullet point

    Teach a mechanic to the player without text

  • Bullet point

    Control difficulty and pacing

  • Bullet point

    Use play-test feedback to improve a level

Prerequisites

Ages 11-16. Learners should have completed a beginner Unity course or made a small game. Unity installed on a Windows or Mac computer.

What You'll Need

Software
UNITY
Device and internet
Laptop or desktop computer that can run the game enginea mousestable internet connection

Syllabus

6 Lessons

A step-by-step plan of what your child learns, class by class. · 6 Weeks

What Makes a Level Fun?

Play, analyse and sketch.

Teaching Without Words

Introduce a mechanic safely.

Difficulty Curves

Build, test and tune.

Secrets and Rewards

Give players reasons to explore.

Art Pass and Lighting

Make the level readable and atmospheric.

Play-Test Day

Test, give feedback and polish.

Available Times

Next 7 days, US Eastern Time

  • Mon, Nov 16 · 5:30 PM
  • Tue, Nov 17 · 4:00 PM
  • Tue, Nov 17 · 7:30 PM

Parents Often Ask

Very little. The starter project has movement and hazards ready, so the focus is design.

The teacher sends the version and the starter project before the first class.

About 30 minutes a week finishing the level.

6 weeks, with one 55-minute class a week.

Up to 5, so the teacher can give each child feedback.

Meet your Instructor

Joined August, 2026

4.4

20

Reviews

6+

Years

600+

Students

With over five years of experience teaching coding and robotics to children in both in-person and virtual settings, this educator focuses on creative, project-based learning. Founder of a children's coding organisation, the teaching approach emphasizes step-by-step guidance, playful experimentation and scaffolded challenges using Scratch, Minecraft and introductory robotics. Lessons aim to build confidence, computational thinking and storytelling through interactive game and animation projects suitable for young learners moving into more advanced coding concepts.

Reviews

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