Indie Game Studio Club for Teens: Advanced Team Projects

Club

Indie Game Studio Club for Teens: Advanced Team Projects

Indie Game Studio Club for Teens: Advanced Team Projects

A weekly club for teens ages 13 to 17 that runs like a small game studio. Members work in teams with roles such as programmer, level designer and artist to ship a game together.

Class Experience

The teacher acts as producer. Teams plan in short sprints, split up tasks and share work through version control. Each class has a stand-up, working time and a build review. Members learn level design, basic game art pipelines and, above all, how to work in a team without overwriting each other's work.

How classes work

The club meets every week for 55 minutes with up to 8 learners. There is no last class: each meeting stands on its own, so learners can join in any week and stay as long as they like.

Example weekly themes

  • Pitch and Roles – Choose a game and assign roles.

  • Version Control – Share a project safely.

  • Sprint 1: Core Loop – Build the playable core.

  • Level Design Workshop – Teach, test and twist.

  • Sprint 2: Content and Art – Add levels and visuals.

  • Build Review and Release – Present the finished game.

Learning Outcomes

  • Bullet point

    Work in a team role toward a shared goal

  • Bullet point

    Design and build levels that teach the player

  • Bullet point

    Use version control for collaboration

  • Bullet point

    Plan, review and ship a game

Prerequisites

Ages 13-17. Members should have made games on their own in Unity. A GitHub account approved by a parent.

What You'll Need

Software
UNITYGITHUBVS_CODE
Device and internet
Laptop or desktop computer that can run the game enginea mousestable internet connection

Available Times

Next 7 days, US Eastern Time

  • Mon, Nov 16 · 11:00 AM
  • Mon, Nov 16 · 5:30 PM
  • Wed, Nov 18 · 7:00 PM
  • Thu, Nov 19 · 6:30 PM
  • Fri, Nov 20 · 5:30 PM

Parents Often Ask

The teacher forms small teams and helps members choose roles that fit their strengths.

Tasks are tracked, so the team can carry on and the member catches up.

Only through tools a parent approves. The club is designed so that class time is enough.

Yes. The club meets every week with no last class, and each session stands on its own.

Up to 8, so everyone gets a turn to share their work.

Meet your Instructor

Joined August, 2026

5+

Years

150+

Students

This educator taught an air mass, meteorology, and weather pattern unit in seventh-grade life science for six years and specializes in hands-on, discovery-based learning. Lessons prioritize outdoor observation and student-led investigation so learners actively discover scientific principles instead of passively receiving information. Favorite units use engineering design challenges to explore biological concepts like seed dispersal, encouraging hypothesis testing, iterative design, and collaborative reflection to build scientific thinking and problem-solving skills.

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