1-on-1 Unity Tutoring: Intermediate 3D Game Development

Tutoring

1-on-1 Unity Tutoring: Intermediate 3D Game Development

1-on-1 Unity Tutoring: Intermediate 3D Game Development

Private Unity lessons for ages 11 to 17 who have made a first game and want to build something bigger. The tutor helps with the learner's own project, from player controls to menus and saving.

Class Experience

The learner shares their Unity project and explains what they want it to do. The tutor helps them break the feature into steps, write the C# and debug it. Sessions also fill gaps along the way, such as prefabs, physics layers or organizing scripts, so the project does not turn into a tangle.

How classes work

Each 55-minute session is one learner with one teacher. There is no fixed lesson plan or set number of sessions: families book as many as they want, and the teacher sets the pace and focus around the learner's goals and gives feedback as they work.

What we can work on

  • Project Review and Plan – Look at the current game and list features to build.

  • Player Controller – Smooth movement and jumping.

  • Camera Systems – Follow, orbit and first-person cameras.

  • Prefabs and Spawning – Reuse objects and create them from code.

  • Triggers, Collisions and Layers – Detect what touched what.

  • UI and Game States – Menus, health bars and pause.

  • Sound and Feedback – Audio, particles and screen shake.

  • Saving and Building – Save progress and export a build.

Learning Outcomes

  • Bullet point

    Structure a Unity project with scenes, prefabs and scripts

  • Bullet point

    Write C# for movement, cameras and interactions

  • Bullet point

    Use physics, triggers and collisions

  • Bullet point

    Add UI, sound and a simple save system

Prerequisites

Ages 11-17. Learners should have completed a beginner Unity course or tutorial and written simple C# scripts.

What You'll Need

Software
UNITYUNITY_HUBVS_CODE
Device and internet
Laptop or desktop computer that can run the game enginea mousestable internet connection

Available Times

Next 7 days, US Eastern Time

  • Mon, Nov 16 · 5:30 PM
  • Tue, Nov 17 · 5:00 PM
  • Wed, Nov 18 · 5:00 PM
  • Thu, Nov 19 · 4:30 PM
  • Fri, Nov 20 · 5:30 PM

Parents Often Ask

No. A beginner course first is better; this is for learners with a game already started.

Yes. Sessions are built around it.

One that runs Unity comfortably. Chromebooks and tablets cannot run it.

The price shown is for one session. There is no fixed number of sessions: book as many as you want, and move a session to another time if a week does not work.

Yes. The first session checks what your child already knows, and the plan is adjusted from there.

Meet your Instructor

Joined August, 2026

4.1

47

Reviews

25+

Years

2,100+

Students

With over 27 years as an educator serving learners from age three through sixteen, this instructor combines classroom practice with educational technology expertise. Holding a B.S. in Elementary Education and an M.S. in Educational Technology and Research, the educator has led school, camp and programming classes that introduce foundational coding concepts. Lessons focus on Python fundamentals using engaging, game-based platforms, helping students develop computational thinking, logic and persistence through short projects and guided practice.

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