1-on-1 Multiplayer Game Development Coaching (Advanced)

Tutoring

1-on-1 Multiplayer Game Development Coaching (Advanced)

1-on-1 Multiplayer Game Development Coaching (Advanced)

Private coaching for teens ages 14 to 18 ready for one of the hardest parts of game development: networking. Learners build a small online multiplayer game in Unity and learn why it works.

Class Experience

The tutor begins with the concepts on a whiteboard: client, host, server, and what must stay in sync. The learner then builds a two-player prototype step by step, testing with two windows on one computer. The tutor explains lag, cheating risks and how to keep a first multiplayer project small enough to finish.

How classes work

Each 55-minute session is one learner with one teacher. There is no fixed lesson plan or set number of sessions: families book as many as they want, and the teacher sets the pace and focus around the learner's goals and gives feedback as they work.

What we can work on

  • How Multiplayer Works – Clients, hosts, servers and sync.

  • Networking Setup – Add a networking package and connect two windows.

  • Spawning Players – Give each player their own character.

  • Syncing Movement – Keep positions consistent.

  • Remote Procedure Calls – Send actions like shooting or scoring.

  • Shared Game State – Sync scores and timers.

  • Lag and Fairness – Handle delay and prevent easy cheating.

  • Playtest and Review – Test, fix and plan next steps.

Learning Outcomes

  • Bullet point

    Explain client-server and host models

  • Bullet point

    Spawn and synchronize players over a network

  • Bullet point

    Send actions with remote procedure calls

  • Bullet point

    Test and debug a multiplayer build locally

Prerequisites

Ages 14-18. Learners should be confident in Unity and C#, with a finished single-player game.

What You'll Need

Software
UNITYVS_CODE
Device and internet
Laptop or desktop computer that can run the game enginea mousestable internet connection

Available Times

Next 7 days, US Eastern Time

  • Mon, Nov 16 · 10:30 AM
  • Wed, Nov 18 · 1:00 PM
  • Wed, Nov 18 · 5:30 PM
  • Thu, Nov 19 · 5:30 PM
  • Fri, Nov 20 · 1:00 PM

Parents Often Ask

The course builds and tests a local prototype. Hosting a game on the internet involves extra services, which the tutor explains.

It is demanding. It suits teens who have already finished a single-player game.

No. Unity's free tools are used.

The price shown is for one session. There is no fixed number of sessions: book as many as you want, and move a session to another time if a week does not work.

Yes. The first session checks what your child already knows, and the plan is adjusted from there.

Meet your Instructor

Joined August, 2026

4.7

15

Reviews

12+

Years

750+

Students

A former educator and instructional coach with extensive experience in ELA and digital literacy, this instructor focuses on empowering K-8 learners to navigate digital tools responsibly. Classroom work explores the implications of AI tools, safety strategies, and practical digital citizenship skills. Instruction blends discussion, age-appropriate examples, and reflective activities so students understand both capabilities and risks of emerging technologies. Lessons aim to build critical thinking, informed decision-making, and responsible online habits for young learners and their families.

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