Multiplayer Game Dev Club for Teens: Advanced Networking Projects

Club

Multiplayer Game Dev Club for Teens: Advanced Networking Projects

Multiplayer Game Dev Club for Teens: Advanced Networking Projects

A weekly club for teens ages 13 to 17 with solid Unity and C# skills who want to make games for more than one player. Members build local and networked multiplayer prototypes.

Class Experience

The club starts with local multiplayer, two players on one keyboard, then moves to networked play tested in two windows. Each class covers one networking idea with a short explanation and a hands-on task. Members compare approaches and help each other debug, which is half the learning.

How classes work

The club meets every week for 55 minutes with up to 8 learners. There is no last class: each meeting stands on its own, so learners can join in any week and stay as long as they like.

Example weekly themes

  • Designing for Two Players – Rules, fairness and fun.

  • Local Multiplayer – Two players on one keyboard.

  • Networking Basics – Connect two windows.

  • Syncing Players – Positions and animations.

  • Shared Actions and Scores – Remote calls and game state.

  • Playtest Night – Test each other's prototypes.

Learning Outcomes

  • Bullet point

    Design games that are fun for two or more players

  • Bullet point

    Build local multiplayer with shared and split screens

  • Bullet point

    Synchronize players and actions over a network

  • Bullet point

    Debug common networking problems

Prerequisites

Ages 13-17. Members should have finished at least one Unity game and be comfortable writing C#.

What You'll Need

Software
UNITYVS_CODE
Device and internet
Laptop or desktop computer that can run the game enginea mousestable internet connection

Available Times

Next 7 days, US Eastern Time

  • Tue, Nov 17 · 1:00 PM
  • Wed, Nov 18 · 4:30 PM
  • Wed, Nov 18 · 7:30 PM
  • Thu, Nov 19 · 5:00 PM
  • Fri, Nov 20 · 11:00 AM

Parents Often Ask

Prototypes are tested on each member's own computer. Playing across the internet needs extra hosting, which is explained.

No. It needs solid Unity and C# first.

Only the class video call, with the teacher present.

Yes. The club meets every week with no last class, and each session stands on its own.

Up to 8, so everyone gets a turn to share their work.

Meet your Instructor

Joined August, 2026

4.7

54

Reviews

10+

Years

400+

Students

An experienced digital forensic analyst and director of training who brings practical investigative experience to introductory courses. Background includes work with local law enforcement task forces and development of safety presentations for students and families. Instruction combines applied labs, real-world case examples, and best-practice investigative techniques to build foundational skills in data collection, analysis, and digital evidence handling. Lessons emphasize critical thinking, ethical practice, and hands-on problem solving.

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