Invent a Strategy Board Game

Invent a Strategy Board Game

Invent a Strategy Board Game

Kids invent an original strategy board game from scratch, designing the board, pieces, rules and winning conditions, then playtest, balance and present a finished prototype over six weeks.

Invent a Strategy Board Game

Paid once.

Level
Intermediate
Ages
9–13
Duration
45 min
Classes
1 / Week
Weeks
6

Class Experience

This course teaches children how strategy games really work. Learners look at what makes classic abstract games interesting, such as meaningful choices, fair starting positions and more than one path to victory, and use those ideas in a game of their own.

Week by week they sketch a board, make pieces from paper and household items, write clear rules and test their game against family and classmates. They learn to spot a dominant strategy and fix it, tune the game's length, and write a rulebook someone else could follow. The course ends with a presentation of their finished prototype.

How classes work

This is a six-week course with one 45-minute class per week. Each class builds on the previous one, taking the game from idea to prototype, and ends with a short playtest task to try at home before the next class.

What we'll cover

  • Week 1: What Makes a Strategy Game Tick – Learners play quick abstract games, discuss interesting choices and fairness, and brainstorm a theme and goal for their own game.

  • Week 2: Boards, Pieces and Movement Rules – Kids sketch a board layout, make paper pieces and decide how each piece moves or captures.

  • Week 3: Win Conditions and Turn Structure – Learners choose how the game is won, set what a player can do on a turn, and write a first draft of rules.

  • Week 4: First Playtest and Rule Fixes – Kids play their prototype with a classmate, note confusing moments, and rewrite rules that caused arguments or stalls.

  • Week 5: Balancing Strategy and Game Length – Learners find any unbeatable strategy, adjust pieces or board to balance it, and tune how long a game lasts.

  • Week 6: Rulebook Finish and Game Showcase – Kids complete a clear rulebook and present their finished game, explaining its strategy and how they improved it.

Learning Outcomes

  • Design an original board, pieces and movement rules

  • Write a clear rulebook another player can follow

  • Run a playtest and record what needs fixing

  • Identify and balance an overpowered strategy

  • Present a game and explain design choices

Prerequisites

Learners should have played a few strategy board games like checkers or chess and be able to explain the rules of one. A computer or tablet with camera, card stock and markers are needed.

What You'll Need

Supplies
Card stockPaperMarkersScissorsRulerCoins or buttons
Device and internet
Computer or tablet with camera and microphoneStable internet connection

Card stock and markers make the board, scissors and a ruler help shape pieces, and coins or buttons work as quick playtest tokens.

Syllabus

6 Lessons

A step-by-step plan of what your child learns, class by class. · 6 Weeks

What Makes a Strategy Game Tick

Learners play quick abstract games, discuss interesting choices and fairness, and brainstorm a theme and goal for their own game.

Boards, Pieces and Movement Rules

Kids sketch a board layout, make paper pieces and decide how each piece moves or captures.

Win Conditions and Turn Structure

Learners choose how the game is won, set what a player can do on a turn, and write a first draft of rules.

First Playtest and Rule Fixes

Kids play their prototype with a classmate, note confusing moments, and rewrite rules that caused arguments or stalls.

Balancing Strategy and Game Length

Learners find any unbeatable strategy, adjust pieces or board to balance it, and tune how long a game lasts.

Rulebook Finish and Game Showcase

Kids complete a clear rulebook and present their finished game, explaining its strategy and how they improved it.

Available Times

Next 7 days, US Eastern Time

  • Sun, Nov 8 · 10:30 AM
  • Mon, Nov 9 · 1:00 PM
  • Mon, Nov 9 · 5:00 PM
  • Tue, Nov 10 · 10:30 AM
  • Tue, Nov 10 · 4:00 PM
  • Tue, Nov 10 · 6:30 PM
  • Wed, Nov 11 · 11:00 AM
  • Wed, Nov 11 · 4:30 PM
  • Thu, Nov 12 · 10:30 AM
  • Thu, Nov 12 · 5:00 PM
  • Thu, Nov 12 · 7:00 PM
  • Fri, Nov 13 · 11:00 AM
  • Fri, Nov 13 · 5:00 PM

Parents Often Ask

Your child should have played a few strategy games, like checkers, chess or similar abstract games, and be able to explain how one is played. No design experience is needed.

A playable prototype of their own strategy board game, with a homemade board, pieces, a written rulebook and a short presentation explaining how the game works and how they balanced it.

Card stock or a cereal box for the board, paper, markers, scissors, a ruler and small tokens like coins or buttons. Everything can come from around the house.

Six weeks, with one 45-minute class each week. Each class moves the game a step forward, from first idea through playtesting to a final showcase.

Yes, light homework of about 15 to 20 minutes a week, usually playing the prototype with a family member and noting what to fix. No certificate is given for this course.

It helps. Playing the game once or twice a week with a sibling or parent gives your child real feedback. If that is hard to arrange, learners can play both sides to test their rules.

Ages are flexible, so a younger child who already enjoys strategy games and can write simple rules may do well. Expect them to need a little extra help with the written rulebook.

Yes, if you cancel before the second class starts you get a full refund. After that, classes already started count as used and unstarted ones are refunded to store credit or your original payment method, via the parent dashboard.

Meet your Instructor

Joined October, 2026

4.9

12

Reviews

7+

Years

250+

Students

Harshita designs and leads weekly Roblox Five Nights at Freddy's sessions in a private, moderated server that focus on strategy, character-based play, and cooperative problem solving. She designates player positions, introduces themed challenges, and scaffolds tasks so learners g…

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